Pages: 1 2 3 [4] 5 6 ... 10
31
« Last post by Mark0 on May 06, 2025, 11:39:41 PM »
Updated:- Origin Systems's setup Archive (A01/FLX)
- Age of Wonders Effects (FX)
- Lottie animation (JSON)
- Visual Studio Visual Basic Project (VBPROJ)
- Sonarc compressed WAV audio (WV)
Added:- Microsoft Prague binary serialization ()
- HTML5 AppCache Manifest (APPCACHE/MANIFEST)
- Blueprint markup language (GTK 4.0) (BLP)
- Blueprint markup language (GTK 4.0, with rem) (BLP)
- Clive Barker's Jericho save game (CBJERICHO)
- Click and Create game data Archive (CCA/GAM)
- ST Device Firmware Upgrade (DFU)
- Description Of A Project (DOAP)
- Description Of A Project (UTF-8) (DOAP)
- I'm Not Alone save game (INA)
- InstallShield Installation Package Strings table (IPS)
- InstallShield Installation Package Strings table (UTF-16 LE) (IPS)
- Bloons Tower Defense 5 Deluxe game data container (JET)
- Age of Wonders Dictionary data (MLD)
- RapidPlan (generic) (OBJSTYLE/TCP/TPS)
- Bionic Commando save game (SAV)
- The Thing saved game (SAV)
- ULead COOL 3D plugin preset (UCD)
32
« Last post by Mark0 on May 02, 2025, 01:18:53 PM »
Updated:- BRender Device Driver (BDD)
- Cinema 4D Preset Library (LIB4D)
Added:- Sick CLV Resource data (generic) ()
- DayZ Namalsk Mod Binary data (BIN)
- Sick CLV Configuration Gateway (CGW)
- Weintek Win32 Driver (DLL)
- DaVinci Resolve Project (DRP)
- Propellerheads Reason ReDrum Patch (DRP)
- DaVinci Color Correction (DVCC)
- BRender Light data (CRLF + rem) (LIG)
- BRender Light data (with rem) (LIG)
- BRender Material script (MAT)
- BRender Material script (CRLF + rem) (MAT)
- BRender Material script (with rem) (MAT)
- Sick CLV Profile (PRF)
- Sick CLV Script Configuration Language (SCL)
- Siemens TIA Structured Control Language data block (SCL)
- SnapCal encrypted Graphite data (SCL)
- Sick CLV SCL Template (TPL)
33
« Last post by Mark0 on April 28, 2025, 11:00:18 PM »
Updated:- Siemens TIA project (v11-16) (UTF-8) (AP11/AP12/AP13/AP14/AP15/AP16)
- ICU Data (DAT)
- Infini-D Scene/model (v3.5-4.0) (ID/ID3/ID4/IDS)
- Xcode project data (MODE1V3)
- Xcode project data (MODE2V3)
- CUPL PLD Program format (PLD)
- Vampire: The Masquerade - Bloodlines save game (SAV)
- Ulead Gallery (SMP)
- Score Perfect Professional Font (SPF)
- Garmin Voice Processing Module (encrypted) (VPM)
Added:- Siemens TIA project (v11-16) (AP11/AP12/AP13/AP14/AP15/AP16)
- git Bundle (v2) (BUNDLE)
- git Bundle (v3) (BUNDLE)
- Siemens TIA project configuration/index (CFS)
- Cooler Hi-C Contact Matrix (HDF5) (COOL)
- MPD songs metadata (DB/TXT)
- ESRF data format (EDF)
- Siemens TIA Field Name Mapping (FNM)
- TRiLOGI PLC Program (PC6/PC7)
- pyFAI Calibration data (PONI)
- pyFAI Calibration data (with rem) (PONI)
- NVIDIA Graphics Interface ROM (ROM)
- RSLogix Ladder Logic program (RSL)
- LP Ripper Track data (TRK)
- UniOP Project (UPR)
34
« Last post by Mark0 on April 25, 2025, 09:43:36 PM »
Updated:- Neoline/Genevo/Radenso radar detector data (generic) (DB/EFM/RD/VOI/ROM/VCE)
- dBASE compiled Object program (DBO)
- Wallpaper Engine Scene Package (PKG)
Added:- IONTOF (generic) ()
- theHunter: Call of the Wild Save game data ()
- Bosch EDC16C3 ECU Firmware (BIN)
- ESP32 firmware binary (Arduino IDE) (BIN)
- Citation File Format (CFF)
- Citation File Format (with rem) (CFF)
- SONY ILCE camera settings (DAT)
- Neoline/Genevo/Radenso radar detector Data Base (DB)
- Fenix bytecode (DCB)
- DRY compressed format (DRY)
- DIV Games Studio Graphics Library (16 bpp) (FPG)
- Infini-D Scene/model (v3.5-4.0) (ID/ID4/ID4/IDS)
- IONTOF SurfaceLab TOF-SIMS Analysis (ITA)
- IONTOF SurfaceLab TOF-SIMS Measurement (ITM)
- Minecraft Resource Pack info (UTF-8) (MCMETA)
- PI ProcessBook Display (PDI)
- IONTOF SurfaceLab TOF-SIMS Region of Interest (ROI)
- ISO 9660 Translation Table (first item: Directory) (TBL)
- ISO 9660 Translation Table (first item: File) (TBL)
- ISO 9660 Translation Table (first item: symbolic Link) (TBL)
- TCIA Manifest (TCIA)
- Neoline/Genevo/Radenso radar detector Voice (VCE)
Deleted:- Infini-D scene ()
- Infini-D Scene File (IDS)
35
« Last post by Mark0 on April 19, 2025, 03:05:10 PM »
Updated:- GPS eXchange format (GPX)
- IPython Notebook (IPY/PY)
- Piskel sprite (PISKEL)
- Timed Text Markup Language (UTF-8) (TTML)
- GameZ assets archive (ZBD)
- GameZ interpreter script (ZBD)
- GameZ pre-compiled animation definitions (ZBD)
- GameZ reader archive (ZBD)
Added:- GPS eXchange format (UTF-8) (GPX)
- Jupyter Notebook (IPYNB)
- Minecraft Fabric Mod (JAR)
- CSV Dialect Description Format (JSON)
- HTTP Archive (JSON)
- Pixlr Zipped layered image (PXZ)
36
« Last post by Mark0 on April 16, 2025, 01:51:42 PM »
Updated:- CDBurnerXP Data compilation (DXP)
- EnergyPlus Weather data (EPW)
- Timed Text Markup Language (TTML/XML)
Added:- APTCL output data (APT)
- CorVu Schedule File (CSF)
- NSRDB PSM weather data (CSV)
- Cyberpunk 2077 save game (DAT)
- Satellite Receiver Data Base (generic) (DB)
- SURFCAM design (DSN)
- DXP compressed bitmap (DXP)
- SURFCAM post processor (E/L/M)
- Functional Mock-up Unit (FMU)
- GridLAB-D Model (GLM)
- GridLAB-D Model (with rem) (GLM)
- Gameloft save game (generic) (GLS)
- EnergyPlus Input Data Dictionary (IDD)
- EnergyPlus Input Data File (auxiliary) (IDF)
- EnergyPlus Input Data File (primary) (IDF)
- SURFCAM toolpath (v4.0) (INC)
- Cyberpunk 2077 save game (add. data) (JSON)
- Unreal Engine Localization Resource (LOCRES)
- VLC media player log (LOG/TXT)
- Vampire: The Masquerade - Redemption save game (NSW)
- Chromium PACK resource archive (v5, UTF-16) (PAK)
- Chromium PACK resource archive (v5, UTF-8) (PAK)
- Chromium PACK resource archive (v5, binary) (PAK)
- Vampire: The Masquerade - Bloodlines save game (SAV)
- MPEG-4 Timed Text Subtitles (TTXT)
- Unity Player Log (TXT)
- Paradox Secondary Index (XG0)
- GPAC DASH Cue Test (XML)
- GPAC DRM Test (XML)
- GPAC MP4 Box Test (XML)
- GPAC SAF LASeR Test (XML)
37
« Last post by Mark0 on April 12, 2025, 11:24:40 PM »
Updated:- Cakewalk SONAR project (CWP)
- ELAN Annotation Format (EAF)
- ELAN Annotation Format (UTF-8) (EAF)
- Ensoniq WaveSet Format (ECW)
- Web Video Text Tracks (VTT)
Added:- Simis 3d model (v1) ()
- Simis 3d model (v2) ()
- BioWare Aurora Format script (BAF)
- Iskratel Innbox G84 encrypted configuration (BIN)
- Iskratel Innbox G-serie encrypted configuration (BIN)
- U-Boot Scripted Firmware Update (generic) (BIN)
- U-Boot Scripted Firmware Update (MStar) (BIN/AP)
- CCS64 Configuration (CFG)
- NTONYX Style Enhancer Micro preset (v2.0) (CNV)
- Cakewalk Project5 drum synth Model (MDL)
- Network Hint Markup Language (NHML)
- NHNT video mux data (32 bit) (NHNT)
- NHNT video mux data (64 bit) (NHNT)
- OmniOutliner document (v3-4) (OO3/XML)
- OmniOutliner document (v2) (OOUTLINE)
- Cakewalk Project5 Project Layout/Pattern/Template (P5L/P5P/P5T)
- ELAN Preferences/settings (PFSX)
- Wallpaper Engine Scene Package (PKG)
- Web Video Text Tracks (UTF-8) (VTT)
38
« Last post by Mark0 on April 08, 2025, 01:06:47 AM »
Updated:- Blizzard Picture (type 1) (BLP)
- Adobe Dimensions geometry data (v1.0, Win) (DIM)
- Adobe Dimensions geometry data (v3.0, Win) (DIM)
- 32bit DOS Executable DosX Extender (EXE)
- 32bit DOS Executable Watcom C + DOS/4G(W) (EXE)
- IPLab image sequence (type i) (IPL)
- IPLab image sequence (type m) (IPL)
- Blizzard 3D Model (binary) (MDX)
Added:- Singular picture Format ()
- Telltale games Meta Binary (BE) ()
- Telltale games Meta Binary (LE) ()
- Telltale games Meta Binary Encrypted Stream (BE) ()
- Telltale games Meta Binary Encrypted Stream (LE) ()
- Telltale games Meta Com. (BE) ()
- Telltale games Meta Com. (LE) ()
- Telltale games Meta Ref. (BE) ()
- Telltale games Meta Ref. (LE) ()
- Telltale games Meta Stream V4 (BE) ()
- Telltale games Meta Stream V4 (LE) ()
- Telltale games Meta Stream V5 (BE) ()
- Telltale games Meta Stream V5 (LE) ()
- Telltale games Meta Stream V6 (BE) ()
- Telltale games Meta Stream V6 (LE) ()
- The Last of Us: Part II save game ()
- TradeStation Chart Style Template (CST)
- Adobe Dimensions geometry data (old, Mac) (DIM)
- Adobe Dimensions geometry data (old, Win) (DIM)
- Adobe Dimensions geometry data (v1.0, Mac) (DIM)
- Adobe Dimensions geometry data (v2.0, Mac) (DIM)
- Adobe Dimensions geometry data (v2.0, Win) (DIM)
- Adobe Dimensions geometry data (v3.0, Mac) (DIM)
- IZE data (generic) (IZE/FKY/FTX/KEY/ORD/TIX/TKY/TPT/_01/_02)
- TradeStation Quote window configuration (QAT)
- TradeStation RadarScreen configuration (RAG)
- Far Cry 2 save game (SAV)
- Far Cry 3 save game (SAV)
- TradeStation Workspace (generic) (TSW)
- Steam Auto-Cloud Configuration (VDF)
- TradeStation trading strategy template (XML)
- Sony PlayStation 3 XVAG audio (XVAG)
Deleted:- Telltale Games Font (5VSM) (FONT)
- Telltale Games Font (6VSM) (FONT)
- Telltale Games Font (ERTM) (FONT)
- IPL Image Sequence bitmap (IPL)
- Telltale Games Font (VSM) (FONT)
39
« Last post by Mark0 on April 03, 2025, 10:29:17 PM »
Updated:- DOS Executable BASCOM (generic) (EXE)
- Total Annihilation game data package (HPI/CCX/UFO)
- Pinnacle Studio Scene descriptor (SCN)
- Portable Compiled Format font (PCF/PMF)
Added:- Amiga Moviesetter animation ()
- Dynamic Auto-Painter profile ()
- Dynamic Auto-Painter Object (AO2/HDAO2)
- Dynamic Auto-Painter Object (AO3/HDAO3)
- Dynamic Auto-Painter Animation/Painting preset (AOA/AOP/HDAOP)
- EDGE cheat codes (DAT)
- EZ-Flash V flashcart cheat codes (DAT)
- R4 cheat codes (DAT)
- DeSmuME cheats (v2.x) (DCT)
- ERI (Lashade Entis) raster graphics (ERI)
- Evolution Cheat codes (EVOCHEATS)
- STRIMATRIX forMaps map status (FMAPS)
- Total Annihilation game data (GAF)
- Dynamic Auto-Painter Graph/Gradient (GRF/HDGRF)
- IPLab image (type i) (IPL)
- IPLab image (type m) (IPL)
- Dynamic Auto-Painter Material (MAT)
- Dynamic Auto-Painter Virtual Filter Box (VFBOX)
- Nintendo DS Cheat code XML DB (XML)
- YAA compressed archive (YAA)
40
« Last post by Mark0 on March 30, 2025, 02:45:36 PM »
Added:- Amiga Moviesetter animation ()
- DPD Scaninfo ()
- ShiftUp NKAB game data ()
- Nintendo Switch Save Slot (BIN)
- Microsoft Backup 6.0 disk image (DSK)
- Watcom SQL DBTools runtime (DST)
- DVC video (DVC)
- SoftMaker language Resource data (DWR)
- My Live Wallpapers video (MLW)
- Kodak Photo CD configuration (PCD)
- Kodak Photo CD configuration (with rem) (PCD)
- Microsoft Backup Settings (v6.00) (SET)
- Quake WAD (WAD)
- GameZ assets archive (ZBD)
- GameZ interpreter script (ZBD)
- GameZ pre-compiled animation definitions (ZBD)
- GameZ reader archive (ZBD)
Pages: 1 2 3 [4] 5 6 ... 10