81
« Last post by Mark0 on February 17, 2025, 01:48:53 PM »
Updated:- 256 Color palette (COL)
- Grand Smeta data (GSF)
- Directory Opus module (Amiga) (MODULE)
- Samsung Pen Document (SPD)
Added:- Android app cache data ()
- Xpress Tree disk (ADF)
- Xpress backup disk (#1) (ADF)
- Micrografx Bitfont (BEZ)
- SPSS Custom dialog specification (CFE)
- ClarisImpact Drawing (CID)
- ClarisDraw Clipart Library (CLB)
- 16bit DOS Laughing Dog Screen Maker Command (COM)
- Amiga Function Description (FD)
- 16bit DOS Central Point Anti-Virus immunized Executable (EXE)
- Amiga Function Description (with rem) (FD)
- General Gasoline Performance ECU tuning/remapping data (GGP)
- MxDraw drawing (MXG)
- SmartPlant P-ID drawing (PID)
- Codewright Project (v3.x) (PJT)
- EDIABAS Object (PRG)
- Codewright Project State (v3.x) (PST)
- SimpleMind Mind Map (zipped container) (SMMX)
- SimpleMind Mind Map (SMMX/XML)
- Surface Tension game video (VID)
- mxGraph Model (XML)
82
« Last post by Mark0 on February 14, 2025, 01:13:58 PM »
Updated:- FastReport 3 report (FR3)
- Camtasia Studio recorded session (TREC)
Added:- The Neverhood game data (BLB)
- MagicScore Chord (CHD)
- MagicScore Maestro Template (CTF)
- MagicScore Drum Style (DRM)
- MagicScore Device (DVS)
- MagicScore Font (FNT)
- MagicScore Guitar (GTR)
- MEmuSVC log (LOG)
- MagicScore Language Resource File (LRF)
- Corel Language Resource (LRS)
- Oids galaxy data (OID)
- Command and Conquer: Renegade save game (SAV)
- Dreamfall: The Longest Journey save game (SAV)
- The Great Escape save game (SAV)
- MagicScore Maestro Song (SFD)
- MagicScore Maestro Symbol (SMB)
- MagicScore Symbol (SMB)
- MagicScore Style (STL)
- Call of Duty save game (SVG)
- MagicScore Transport (TRN)
83
« Last post by Mark0 on February 12, 2025, 01:50:14 PM »
Updated:- Cadwork model (generic) (3D)
- MicroTik RouterOS backup (BACKUP)
- BOLT game data archive (BLT)
- Camtasia Studio Screen Recording (CAMREC)
- GameBox game data package (v6) (GBX)
- MapSource GPS Waypoint Data base (GDB)
- ArcGIS Pro Layer (LYRX)
- aSc Timetables timetable (ROZ)
Added:- Need for Speed: Underground 2 save game ()
- Saved HTTP attachment ()
- Broken Sword: Shadow of the Templars - The Director's Cut save game (000/001/002)
- Broken Sword: The Smoking Mirror save game (000/001/002)
- Alfred Hitchcock presents The Final Cut save game (ARS)
- ArcGIS Toolbox (new) (ATBX)
- Burp extension Manifest (BMF)
- Cjam commands (CJM)
- Disney Pixar Finding Nemo game data (CO2A)
- 16bit COM ASCOM text reader (COM)
- 16bit DOS V-Load joined executables (EXE)
- 16bit DOS EXE Executable XDOC (v1.10-) (EXE)
- 16bit DOS WAVETOEXE WAV player executable (EXE)
- LEGO Star Wars II: The Original Trilogy game data (FIB)
- GameBox game data package (generic) (GBX)
- GameBox game data package (v3) (GBX)
- GameBox game data package (v4) (GBX)
- GameBox game data package (v5) (GBX)
- GDB Indexes (GDBINDEXES)
- GDB Horizon data (HORIZON)
- Cjam settings (INI)
- ArcGIS Pro Layer (LYRX)
- Wavefront Object (mtllib) (OBJ)
- Wavefront Object (mtllib, with rem) (OBJ)
- Virtual Skipper game data (PAK/VSK)
- ArcGIS Toolbox (legacy) (TBX)
Deleted:
84
« Last post by Mark0 on February 08, 2025, 03:03:35 PM »
Updated:Added:- Amiga GFA-BASIC compiled executable ()
- Day of the Tentacle save game (001/002/003)
- Cadwork model (generic) (3D)
- Cadwork model (v29) (3D)
- Acid Cryptofiler encrypted data (ACIDCSA)
- Amerzone save game (BIN)
- Bob the Amazing Lemon Level (BLV)
- Broken Sword: The Angel of Death save game (BS4)
- Broken Sword: The Sleeping Dragon save game (BSS)
- Micro-Cap Circuit (CIR)
- CHITUBOX sliced model (CTB)
- CHITUBOX sliced model (encrypted) (CTB)
- 16bit DOS L3P compiled executable (1197) (EXE)
- RO-Crate Metadata (JSON)
- Korg Program/Combi/Global (PCG)
- Drafix Windows CAD Portable format drawing (POR)
- Wings of Glory save game (SAV)
- CHITUBOX exported STereoLithography (STL)
- Korg Style (STY)
85
« Last post by Mark0 on February 05, 2025, 05:26:58 PM »
Updated:- Scooter-PCB Macro (MAC)
- Portable Gaming Notation (PGN)
- MaxiPlan spreadsheet (PLAN)
- Scooter-PCB circuit layout (PLT)
- Scrivener project (SCRIVX)
- Analyze! Spreadsheet (SHT)
Added:- Marcel RTF document (v2.x) ()
- Microsoft Developer Studio Project (generic) ()
- Arabesque Professional bitmapped drawing (ABM)
- Arabesque Professional vector drawing (AOB)
- DBeaver Project (DBP)
- Microsoft Developer Studio Database Project (DBP)
- Notator Logic project (LOG)
- Portable Gaming Notation (UTF-8) (PGN)
- Hitman: Codename 47 save game (SAV)
- Doom 3: BFG Edition save game (SAVE)
- Scrivener Compile Format (SCRFORMAT)
- Scrivener Template (SCRIVTEMPLATE)
- Notator Song (SON)
- Return to Castle Wolfenstein save game (SVG)
- FlashFloppy Universal Update (UPD)
- SpinFire scene info (XML)
86
« Last post by Mark0 on February 02, 2025, 05:15:54 PM »
Updated:- iOS optimized PNG bitmap (PNG)
- LithTech Resource data (REZ)
Added:- Roblox asset ()
- Publisher's Type Foundry font (ASCII, v5) (ASC)
- Time Line Binary Symbols (v6.x) (BIN)
- DemoMaker recording (DMK)
- 16bit DOS DemoMaker Executable presentation (v1.x) (EXE)
- Harvard Draw for Windows Palette (HDP)
- Harvard Draw for Windows Drawing (HDW)
- KISS: Psycho Circus - The Nightmare Child save game (NMC)
- LithTech engine sound Section (SEC)
- LithTech engine sound Style (STY)
- Base64 encoded JSON object (TXT)
- Rippex wallet backup (TXT)
- Visual CertExam Simulator Exam (VCEX)
- Publisher's Type Foundry bitmap Font (XFR)
87
« Last post by Mark0 on January 28, 2025, 10:47:08 PM »
Updated:- ConceptDraw document (CDD)
- Microsoft System Information (NFO)
Added:- Apple CoreData storage ()
- FiveM Tebex encrypted asset (FXAP/LUA/YDR/YFT)
- Squad Replay (REPLAY)
- reWASD config (REWASD)
- reWASD config (XML) (REWASD)
- PopCap Games data (RTON)
- Hotline Miami 2: Wrong Number game data (WAD/BIN)
Deleted:- Adobe PhotoShop Brush (ABR)
88
« Last post by Mark0 on January 24, 2025, 04:42:55 PM »
Updated:Added:- Imagine 3D animation script ()
- Imagine 3D animation (0001/0002/0003)
- ROS Bag (generic) (BAG)
- ROS Bag (v1.1) (BAG)
- ROS Bag (v1.2) (BAG)
- ROS Bag (v2.0) (BAG)
- G2O 2D SLAM (G2O)
- G2O 3D SLAM (G2O)
- Immersive Audio Model and Format (IAMF)
- MATLAB App Designer App (MLAPP)
- Readme file info format (RDM/README/REA)
- DevExpress Report (RPS)
- RViz workspace (with rem) (RVIZ)
- SkyChart data (III/2000) (SKD)
- SkyChart Settings (v3.5) (SKS)
- Scream Tracker 2 song/module (STM)
- Scream Tracker 2 song/module (BMOD2STM) (STM)
- Scream Tracker 2 song/module (SWavePro) (STM)
- Scream Tracker 2 song/module (Scrvrt) (STM)
- Scream Tracker 2 song/module (WUZAMOD) (STM)
- TORO 2D logfile (TORO)
- TORO 3D logfile (TORO)
- TOY lossy compressed audio (TOY)
Deleted:
89
« Last post by Mark0 on January 20, 2025, 11:09:25 PM »
Updated:- Irrlicht 3D scene (UTF-16 LE) (IRR)
- Irrlicht Mesh (IRRMESH)
- Irrlicht Mesh (UTF-16 LE) (IRRMESH)
- Irrlicht Mesh (UTF-8) (IRRMESH)
- Extensible 3D vector graphics (VRML) (X3DV)
Added:- Model 3D (ASCII) (A3D)
- 16bit DOS FONTEDIT font loader Command (COM)
- 16bit DOS Fontastic screen loader Command (COM)
- 16bit DOS Font Mania font loader Command (generic) (COM)
- 16bit DOS Font Mania font loader Command (v1.0) (COM)
- 16bit DOS Font Mania font loader Command (v2.x) (COM)
- 16bit DOS Font Mania font loader Command (v6.0) (COM)
- 16bit DOS Blaster Master VOC Compiler Executable (EXE)
- Irrlicht 3D scene (UTF-8) (IRR)
- CloudFront Log (LOG)
- LightWave 3D Object (LWO2) (LWO)
- LightWave 3D Object (LWOB) (LWO)
- Model 3D (M3D)
- Doom 3 MD5 Mesh (with rem) (MD5MESH)
- MDC Compressed 3D Model (v2) (MDC)
- ReachOut Script (ROS)
- Euro Truck Simulator game data (SCS)
- Euro Truck Simulator game data (alt) (SCS)
- V12 Data Base Engine DB (V12)
- NewsML (XML)
90
« Last post by Mark0 on January 17, 2025, 03:42:36 AM »
Updated:- AC3D geometry/model (AC/ACC)
- 3D Studio Max ASCII Export (ASE)
- Blender 3D data (BLEND)
- Biovision Hierarchy character animation format (BVH)
- Autodesk - Kaydara FBX 3D format (Binary) (FBX)
- Autodesk - Kaydara FBX 3D format (Text) (FBX)
- GL Transmission Format (v2.0) (GLTF)
- IFC-SPF (IFC)
- IFC-SPF (with rem) (IFC)
- IFC-XML (UTF-8) (IFCXML)
- IFC-XML (IFCXML/XML)
Added:- NI LabVIEW DataLog ()
- AC3D geometry/model (UTF-16 LE) (AC/ACC)
- AC3D geometry/model (UTF-8) (AC/ACC)
- 3D Studio Max ASCII Export (UTF16-BE) (ASE)
- 3D Studio Max ASCII Export (UTF16-LE) (ASE)
- Philips Home Office 2 Word Processor document (CWP)
- COLLADA Digital Asset Document (UTF-16 LE) (DAE)
- COLLADA Digital Asset Document (UTF-8) (DAE)
- HMP4 3D GameStudio terrain (HMP)
- HMP5 3D GameStudio terrain (HMP)
- HMP7 3D GameStudio terrain (HMP)
- Inter-Quake Export (IQE)
- Inter-Quake Model (v2) (IQM)
- Circuit Designer Macro (MCR)
- MDL3 3D GameStudio Model (MDL)
- MDL4 3D GameStudio Model (MDL)
- MDL5 3D GameStudio Model (MDL)
- MDL7 3D GameStudio Model (MDL)
- Flipper Zero RAW RFID format (RAW)
- GAP Help System Six format (GapDoc) (SIX)
- GAP Help System Six format (generic) (SIX)
- Caligari trueSpace STereoLithography (binary) (STL)
- Open Asset Import Library exported STereoLithography (binary) (STL)
- STereoLithography (binary) (alt4) (gen) (STL)
- stlbn STereoLithography (binary) (STL)
- WMB1 3D GameStudio Map/level (WMB)
- WMB2 3D GameStudio Map/level (WMB)
- WMB3 3D GameStudio Map/level (WMB)
- WMB4 3D GameStudio Map/level (WMB)
- WMB5 3D GameStudio Map/level (WMB)
- WMB6 3D GameStudio Map/level (WMB)
- WMB7 3D GameStudio Map/level (WMB)
- Casio ClassPad Picture bitmap (XCP)