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Definitions DB change log / Re: Current - Year 2025
« Last post by Mark0 on January 17, 2025, 03:42:36 AM »Updated:
- AC3D geometry/model (AC/ACC)
- 3D Studio Max ASCII Export (ASE)
- Blender 3D data (BLEND)
- Biovision Hierarchy character animation format (BVH)
- Autodesk - Kaydara FBX 3D format (Binary) (FBX)
- Autodesk - Kaydara FBX 3D format (Text) (FBX)
- GL Transmission Format (v2.0) (GLTF)
- IFC-SPF (IFC)
- IFC-SPF (with rem) (IFC)
- IFC-XML (UTF-8) (IFCXML)
- IFC-XML (IFCXML/XML)
- NI LabVIEW DataLog ()
- AC3D geometry/model (UTF-16 LE) (AC/ACC)
- AC3D geometry/model (UTF-8) (AC/ACC)
- 3D Studio Max ASCII Export (UTF16-BE) (ASE)
- 3D Studio Max ASCII Export (UTF16-LE) (ASE)
- Philips Home Office 2 Word Processor document (CWP)
- COLLADA Digital Asset Document (UTF-16 LE) (DAE)
- COLLADA Digital Asset Document (UTF-8) (DAE)
- HMP4 3D GameStudio terrain (HMP)
- HMP5 3D GameStudio terrain (HMP)
- HMP7 3D GameStudio terrain (HMP)
- Inter-Quake Export (IQE)
- Inter-Quake Model (v2) (IQM)
- Circuit Designer Macro (MCR)
- MDL3 3D GameStudio Model (MDL)
- MDL4 3D GameStudio Model (MDL)
- MDL5 3D GameStudio Model (MDL)
- MDL7 3D GameStudio Model (MDL)
- Flipper Zero RAW RFID format (RAW)
- GAP Help System Six format (GapDoc) (SIX)
- GAP Help System Six format (generic) (SIX)
- Caligari trueSpace STereoLithography (binary) (STL)
- Open Asset Import Library exported STereoLithography (binary) (STL)
- STereoLithography (binary) (alt4) (gen) (STL)
- stlbn STereoLithography (binary) (STL)
- WMB1 3D GameStudio Map/level (WMB)
- WMB2 3D GameStudio Map/level (WMB)
- WMB3 3D GameStudio Map/level (WMB)
- WMB4 3D GameStudio Map/level (WMB)
- WMB5 3D GameStudio Map/level (WMB)
- WMB6 3D GameStudio Map/level (WMB)
- WMB7 3D GameStudio Map/level (WMB)
- Casio ClassPad Picture bitmap (XCP)
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