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Mark0's Forum
»
Software
»
TrID File Identifier
»
Definitions DB change log
»
Year 2017
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Topic: Year 2017 (Read 193774 times)
Mark0
Administrator
Hero Member
Posts: 2744
Re: Current
«
Reply #144 on:
November 03, 2017, 02:48:31 AM »
Updated:
Inno Setup Uninstall Log (generic) (
DAT
)
Roblox Model (
RBXM
/
RBXMX
)
Emu Sound Font (v1.0) (
SBK
)
Added:
MediaTek firmware (
)
Inno Setup Uninstall Log (ANSI) (
DAT
)
Inno Setup Uninstall Log (UTF-16 LE) (
DAT
)
beddit compressed data (v1.0) (
GZ
)
ROBLOX XML Place (
RBXLX
)
VMware vSphere Installation Bundle package (
VIB
)
Logged
Mark0
Administrator
Hero Member
Posts: 2744
Re: Current
«
Reply #145 on:
November 04, 2017, 04:50:54 PM »
Updated:
Microsoft KWAJ compressed (Phil Katz's 'deflate') (
)
Added:
Microsoft Excel for Mac spreadsheet (old) (
)
Forethought PowerPoint for Mac (v1.0) (
)
Mannequin Designer for Windows project (
MQW
)
Portable Float Map grayscale bitmap (
PFM
)
Portable Float Map color bitmap (
PFM
)
Logged
Mark0
Administrator
Hero Member
Posts: 2744
Re: Current
«
Reply #146 on:
November 05, 2017, 11:48:57 PM »
Updated:
Audacity Project (
AUP
)
Clam AntiVirus Database (
CVD
/
CLD
/
CUD
/
INFO
)
Added:
HyperCard Stack (
)
Crayola Art Studio graphic Art (
ART
)
GNU Radio Companion flow graph (
GRC
)
Aldus IntelliDraw Drawing (
IDW
)
Wired For Sound configuration (
WFS
)
Logged
Mark0
Administrator
Hero Member
Posts: 2744
Re: Current
«
Reply #147 on:
November 07, 2017, 09:42:00 PM »
Updated:
Interplay Compressed Audio Format (
ACM
)
Infinity Engine exported player Character (v1.0) (
CHR
)
Infinity Engine Creature (generic) (
CRE
)
Infinity Engine creature (v1.0) (
CRE
)
Infinity Engine creature (v1.2) (
CRE
)
Infinity Engine save Game (v1.1) (
GAM
)
Infinity Engine World Map (v1.0) (
WMP
/
WMAP
)
Added:
Infinity Engine Animation (v2) (
BAM
)
Infinity Engine exported player Character (v1.2) (
CHR
)
Infinity Engine exported player Character (v2.0) (
CHR
)
Infinity Engine exported player Character (v2.2) (
CHR
)
Infinity Engine exported player Character (v9.0) (
CHR
)
Infinity Engine exported player Character (generic) (
CHR
)
Infinity Engine creature (v2.2) (
CRE
)
Infinity Engine creature (v9.0) (
CRE
)
DOS Executable (alternate ZM id) (
EXE
)
Infinity Engine save Game (generic) (
GAM
)
Infinity Engine save Game (v2.0) (
GAM
)
Infinity Engine save Game (v2.2) (
GAM
)
Infinity Engine Automatic Installation Package (v1) (
IAP
)
Actor Library Definition (
LDL
)
Actor ObjectGraphics (
OGL
)
Infinity Engine Store (v1.1) (
STO
)
TeamBG Infinity Engine data format (v3) (
TBG
)
TeamBG Infinity Engine data format (v4) (
TBG
)
TeamBG New Infinity Engine data format (v1) (
TBGN
)
Infinity Engine Translation (
TRA
)
Infinity Engine Translation (with rem) (
TRA
)
Infinity Engine Variables (
VAR
)
Infinity Engine Visual Effect (
VEF
)
Deleted:
Interplay ACM audio (
ACM
)
Infinity Engine Music (
ACM
)
Infinity Engine Character (v2.x) (
CHR
)
Infinity Engine save Game (v2.x) (
GAM
)
BioWare Talk Table (
TLK
)
Logged
Mark0
Administrator
Hero Member
Posts: 2744
Re: Current
«
Reply #148 on:
November 09, 2017, 11:08:48 PM »
Updated:
FreeCAD Standard document (
FCSTD
)
KiCad Module library (
MOD
/
EMP
)
ISO-10303 STEP model data (
STP
/
STEP
/
P21
)
Added:
KiCad Module (
KICAD_MOD
)
Levelogger Software Data (
LEV
)
KiCad EESchema Netlist (
NET
)
6502 binary relocation format (
O65
)
KiCad Project (
PRO
)
KiCad Project (updated) (
PRO
)
Levelogger Software XML data Log (
XLE
)
Deleted:
Baldur's Gate character (
CHR
)
Logged
Mark0
Administrator
Hero Member
Posts: 2744
Re: Current
«
Reply #149 on:
November 12, 2017, 02:25:42 AM »
Updated:
Microsoft KWAJ compressed (generic) (
EX_
)
Microsoft SZDD compressed (Haruhiko Okumura's LZSS) (
EX_
)
AngelCode Bitmap Font (text) (
FNT
)
Visual Studio Natvis visualization (
NATVIS
)
Visual Studio Natvis visualization (UTF-8) (
NATVIS
)
Added:
Microsoft SZ compressed (
EX$
)
Microsoft KWAJ compressed (Phil Katz's 'deflate') (
EX_
)
Microsoft KWAJ compressed (MS-ZIP) (
EX_
)
AngelCode Bitmap Font (XML) (
FNT
)
AngelCode Bitmap Font (binary) (
FNT
)
Torque animation asset (XML) (
TAML
)
Torque audio asset (XML) (
TAML
)
Torque font asset (XML) (
TAML
)
Torque GUI control (XML) (
TAML
)
Torque image asset (XML) (
TAML
)
Torque module definition (XML) (
TAML
)
Torque particle asset (XML) (
TAML
)
Torque skeleton asset (XML) (
TAML
)
Torque sprite asset (XML) (
TAML
)
Logged
Mark0
Administrator
Hero Member
Posts: 2744
Re: Current
«
Reply #150 on:
November 13, 2017, 02:12:35 AM »
Updated:
LEGO Mindstorms EV3 project (
EV3
)
Added:
LEGO Mindstorms EV3 Block (
EV3B
)
FOnline Engine GUI (
FOGUI
)
FOnline Engine GUI Scheme (
FOGUISCHEME
)
LEGO Mindstorms EV3 brick executable code (
RBF
)
FOnline Engine Tile set (
TIL
)
Torsion project (
TORSION
)
3 Step Studio Project (
TSSPROJ
)
Logged
Mark0
Administrator
Hero Member
Posts: 2744
Re: Current
«
Reply #151 on:
November 16, 2017, 10:13:48 PM »
Updated:
Virtual MC-10/Alice tape image (
C10
)
Added:
Panasonic JR Cassette image (
CJR
)
VZ200 Cassette image (
CVZ
)
Print / Instant Artist for DOS Graphics (
GFX
)
DCAlice tape image (
K7
)
TNTmips Project (Windows) (
RVC
)
DCAlice snapshot (
MRX
)
Logged
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Mark0's Forum
»
Software
»
TrID File Identifier
»
Definitions DB change log
»
Year 2017