Author Topic: Year 2018  (Read 133968 times)

Mark0

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Year 2018
« on: January 01, 2018, 10:45:48 PM »
Updated:
  • Turbo Pascal 3.0 Chain module (CHN)
  • FinePrint saved output (FP)
Added:
  • Xilinx Block Memory Map (with rem) (BMM)
  • Xilinx Block Memory Map (BMM)
  • Turbo Pascal 2.0 Chain module (CHN)
  • Borland Turbo Pascal 2.0x DOS Command (COM)
  • Xilinx User Constraints File (UCF)
« Last Edit: January 03, 2019, 06:43:24 PM by Mark0 »

Mark0

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Re: Current
« Reply #1 on: January 04, 2018, 02:07:00 PM »
Updated:
  • IBM Storyboard bitmap (generic) (PIC)
  • Altera Qsys System (QSYS)
  • Bitstream Speedo font (SPD)
  • SignalTap II capture (STP)
Added:
  • IBM Storyboard screen Capture (CAP/PIC/TXM)
  • BitCom Emulation settings (EMU)
  • IBM Storyboard Font (FAC)
  • PC Storyboard 1.0 Font (FAC)
  • Altera Qsys Handoff Info (HIOF)
  • Hollywood Template (HWT)
  • IBM Storyboard Story (SH/SH~)
  • CMSIS System View Description format (SVD)
  • Speedo font Typeface Definition File (var.2) (TDF)
  • Cross-Reference info (XRF)

Mark0

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Re: Current
« Reply #2 on: January 07, 2018, 05:51:06 PM »
Updated:
  • FEAR game data archive (ARCH00)
  • RPG Maker 2000/2003 Map (LMU)
  • Moodle Backup (MBZ)
Added:
  • Gladius game data archive (PS2) (BEC)
  • RPG Maker 2000/2003 DataBase (LDB)
  • RPG Maker 2000/2003 Map Tree (LMT)
  • LTP Nuclear ZX tape image (LTP)
  • Ren'Py Archive (v2) (RPA)
  • Ren'Py Archive (v3) (RPA)
  • Xbox archive (generic) (XPR)

Mark0

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Re: Current
« Reply #3 on: January 11, 2018, 03:44:23 PM »
Updated:
  • Maestro music ()
  • AMOS source (generic) (AMOS)
  • GNU Gettext Machine Object (litte endian) (GMO/MO)
  • Standard Archive Format (SAF)
Added:
  • AMOS source (v1.00) (AMOS)
  • AMOS source (v1.3) (AMOS)
  • The Chessmaster 2000 saved game (CM)
  • Open Acess III Data base (DF)
  • Open Acess III Document (DOC)
  • Stunt Island Film (FLM)
  • Open Acess III spreadsheet (FMD)
  • GNU Gettext Machine Object (big endian) (GMO/MO)
  • MADS HAG game data archive (HAG)
  • Logisim memory image (RAM/ROM)
  • Stunti Island Resource (generic) (RES)
  • Stunt Island Take (TKE)

Mark0

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Re: Current
« Reply #4 on: January 13, 2018, 11:31:45 PM »
Updated:
  • Metasequoia 3D scene (MQO)
  • Stunt Island Resource (generic) (RES)
  • yEnc Encoded (YNC)
Added:
  • Castle of the Winds saved Game (CWG)
  • Hex Edit Macro (HEM)
  • Hex Edit binary file format template (XML)
  • Yukes 3D Object (YOBJ)

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Re: Current
« Reply #5 on: January 16, 2018, 02:45:04 AM »
Added:
  • Cabal info (with rem) (CABAL)
  • Cabal info (CABAL)
  • Apple II DOS 3.3 disk image (DSK)
  • Apple II Pascal disk image (DSK)
  • Apple II ProDOS disk image (DSK)
  • Patton-Patton Flow Charting 6 Template (FCT)
  • Patton-Patton Flow Charting 6 document (FCX)
  • Patton-Patton Flow Charting 3 Export Filter (FEF)
  • Patton-Patton Flow Charting 3 Printer Driver (FPD)
  • Patton-Patton Flow Charting 4 document (GFC)
  • Patton-Patton Flow Charting 4 Template (GFT)
  • WOZ disk image (WOZ)

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Re: Current
« Reply #6 on: January 18, 2018, 01:30:26 AM »
Updated:
  • Apple II DOS 3.3 disk image (DSK)
  • Golfstar Resource data (GSR)
  • Broderbund Mohawk game data archive (MHK)
Added:
  • Harry Potter: Quidditch World Cup game data archive (CCD)
  • Harry Potter And The Sorcerers Stone game data archive (HOG)
  • Grand Theft Auto: San Andreas game data archive (IMG)
  • Volkov Commander configuration (INI)
  • ISDOC electronic invoice (ISDOC)
  • ISDOC electronic invoice (UTF-8) (ISDOC)
  • Heath: The Unchosen Path game data archive (NRM)
  • Gothic 3 game data archive (PAK)
  • Ground Control II: Operation Exodus game data archive (SDF)

Mark0

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Re: Current
« Reply #7 on: January 19, 2018, 10:09:15 PM »
Updated:
  • Cabri 3D Figure (FIG)
Added:
  • GameMaker archive (generic) ()
  • Cabri 3D Language (CGL)
  • Cabri 3D Macro (MAC)
  • Q Light Controller+ Color Filters (QXCF)
  • Q Light Controller+ Fixture definition (QXF)
  • Q Light Controller+ Input profile (QXI)
  • Q Light Controller+ Midi template (QXM)
  • Q Light Controller+ Modifier Template (QXMT)
  • Q Light Controller+ Workspace (QXW)
  • BlastEm snapshot (STATE)