Extension | File Type | Files scanned | Contributor |
R | Rebol source code | 116 | |
R | Rebol source code (with rem) | 4 | |
R | Twist Report script | 100 | |
R2A | Yamaha RS7000 - All data | 2 | |
R2D | Reflex 2 Database | 10 | |
R2LANG | Rainlendar 2 Language | 3 | |
R2P | Yamaha RS7000 - Pattern data | 2 | |
R2R | Reflex 2 Report | 8 | |
R2S | Yamaha RS7000 - Song data | 2 | |
R2SKIN | Rainlendar 2 Skin | 14 | |
R2X | r2mod profile | 5 | |
R2Z | Borland Reflex 2 color settings | 5 | |
R2Z | r2mod Profile package | 5 | |
R3/R4/MON | Reflections/Monzoom IFF data (generic) | 37 | |
R3A/R3P | Yamaha RS7000 - Sample data | 3 | |
R3D | R3D data stream | 5 | |
R3D | Renderit3d data | 2 | |
R3M | RealFun 3 Module/song | 55 | |
R3PROJ | RPG Maker 2003 Project id | 3 | |
R3V | RealFun 3 Voice bank | 2 | |
R3W | RealFun 3 sample kit | 5 | |
R8 | Cubicomp PictureMaker red channel image data | 15 | |
RA | RealAudio audio | 5 | |
RA3REPLAY | Red Alert 3 replay | 8 | |
RAC | Random Access Compression format | 2 | |
RAC/RAW | Rdos Raw OPL Capture music | 5 | |
RAD | Reality Adlib Tracker module | 6 | |
RAD | Rexx-Adventure game source | 9 | |
RADIO | Enigma2 radio list | 13 | |
RAF | Fujifilm Raw image | 14 | |
RAF | Rich Appearance Format animation | 6 | |
RAG | RAG-D bitmap | 2 | |
RAL | Power Drive saved game (DOS) | 4 | |
RAM/ROM | Logisim memory image | 12 | |
RAM | RealMedia meta file | 4 | |
RAP | Raptor flowchart | 14 | |
RAP | Samplitude RAM Project (old ver) | 24 | |
RAR | RAR compressed archive (gen) | 38 | |
RAR | RAR compressed archive (v-4.x) | 3 | |
RAR | RAR compressed archive (v1.x) | 5 | |
RAR | RAR compressed archive (v5.0) | 3 | |
RAR | WinRAR interface theme | 9 | |
RAR | eMule skin profile packages (RAR) | 8 | |
RARBASE64 | RARBase64 encoded | 4 | |
RARC | Nintendo RARC archive | 7 | |
RAS | Max Payne data file | 8 | |
RAS | Rexx-Adventure Saved game | 6 | |
RAS | Rigaku XRD RAS format | 6 | |
RAS/IM1/IM24/IM32/IM8/RAST/RS/SR/SUN | Sun Raster bitmap | 15 | |
RAT | PICS Rating System | 14 | |
RATDVD | ratDVD DVD image | 4 | |
RAV | Rave Reports Project | 8 | |
RAVENPRESET | Raven Pro Preset (JSON) | 4 | |
RAW | CT Raw disk image | 8 | |
RAW | DCTV raw bitmap | 4 | |
RAW | Helios raw disk image | 3 | |
RAW | ImageKnife Raw bitmap | 2 | |
RAW | KryoFlux raw stream | 120 | |
RAW | PlayStation Pocket memory card | 6 | rari-teh |
RAW | TkImg RAW bitmap | 2 | |
RAW | Track Attack Raw bitmaps/frames | 29 | |
RAW | XL-Paint MAX bitmap | 2 | |
RAWVOX | Raw Voxel format | 2 | |
RAX | RAX compressed archive | 5 | |
RB | Rocket eBook | 38 | |
RB | Rocket eBook (variant) | 2 | |
RB2 | Rebel spreadsheet (v2) | 9 | |
RB4 | Resume Builder 4.x | 3 | |
RBC | Easy Resume Creator Pro resume | 5 | |
RBD | Reality Bytes game Data archive | 6 | |
RBF | LEGO Mindstorms EV3 brick executable code | 6 | |
RBF | Raw Bitmap Font | 6 | |
RBFRM | REALbasic Form/Window | 31 | |
RBH | The House of the Dead game data container | 163 | |
RBJ | Redcode Object XRA PC (v1.x) | 243 | |
RBN | Richard's Bridge Notation | 14 | |
RBP | REALbasic/Xojo Project | 54 | |
RBPACK | RPG Developer Bakin game data archive | 2 | |
RBS | Propellerhead Software ReBirth Song | 9 | |
RBT | LEGO NXT Brick | 36 | |
RBT | Sierra Robot Animation | 18 | |
RBT | Xilinx ASCII Bitstream | 11 | |
RBVCP | REALbasic Project | 8 | |
RBX | Dynamix game data archive | 4 | |
RBX | Richard's Bridge Notation (inline) | 4 | |
RBXL | Roblox Location | 35 | |
RBXLX | ROBLOX XML Place | 20 | |
RBXM/RBXMX | Roblox Model | 61 | |
RC | RCFile format | 2 | |
RCAD | RealCADD drawing | 12 | |
RCC | Qt binary Resource | 4 | |
RCC | Ricevuta Agenzia delle Entrate (generic) | 32 | |
RCD | Oloneo HDR preset | 82 | |
RCD | Oloneo HDRengine project | 5 | |
RCD | RcCad model | 6 | |
RCF | ATG Core Cement Format game data archive | 4 | |
RCF | RadCore Cement library Format game data archive | 4 | |
RCK | How to Survive series game data | 3 | | NEW! |
RCL | ReSource Control Language | 2 | |
RCL | Recolored project | 4 | |
RCL | Roxio Easy CD Creator Layout/project (v6) | 10 | |
RCL | Roxio Easy CD Creator Layout/project (v7-) | 9 | |
RCM | LigPlot Residue Centres-of-Mass data | 4 | |
RCO | Sony PlayStation Resource Container (generic) | 143 | Masamune3210 |
RCS | RadDeveloper color scheme | 5 | |
RCS | Reality Capture Scan data | 2 | |
RCT | Maxon Resource Creation Tool data | 12 | |
RD | R documentation | 38 | |
RD | R documentation (with rem) | 7 | |
RD/RDF | Reaction Data file | 9 | |
RD4 | Ray Dream Designer scene | 24 | |
RDAR | REDengine game data Archive | 4 | |
RDATA | R saved work space (generic) | 11 | |
RDATA | R saved work space (v2) | 3 | |
RDATA | R saved work space (v3) | 2 | |
RDB | OpenOffice/LibreOffice type library database (UNOIDL) | 12 | Joerg Jenderek |
RDB | OpenOffice/LibreOffice type library database (XML) | 15 | Joerg Jenderek |
RDB/URD | StarOffice/OpenOffice/LibreOffice registry database | 19 | Joerg Jenderek |
RDBDATA | Age of Conan game data archive | 2 | |
RDC | IDRISI Raster image Documentation | 7 | |
RDF | Friend of a Friend (FOAF) Resource Description Framework | 13 | |
RDF | Ion Storm Resource Data File | 3 | |
RDF | Yaesu radio memory file | 5 | |
RDG | RDCMan config | 4 | |
RDI/RIB | RIFF Device Independent Bitmap | 6 | |
RDL | Descent Level | 46 | |
RDL/RDLC | SQL Server Reporting Services Report Definition Language | 17 | |
RDL/RDLC | SQL Server Reporting Services Report Definition Language (UTF-8) | 22 | |
RDOC_OPTIONS | Ruby RDoc Options | 11 | |
RDP | Remote Desktop Connection Settings | 8 | ptweasel |
RDP | Remote Desktop Connection Settings (Unicode) | 8 | ptweasel |
RDQ | Reduq compressed data | 3 | |
RDS | Ray Dream Studio | 189 | |
RDT | G-Police game data | 3 | |
RDV | Magician raster/printer driver | 29 | |
RDW | Real-DRAW Project | 20 | Flarn2006 |
REAL | Adobe Aero Experience | 5 | Tyler Thorsted |
REALITY | Apple Reality Composer format | 12 | |
REALM | Realm database | 16 | |
REAPEAKS | REAPER media peak information (v1.0) | 8 | |
REAPEAKS | REAPER media peak information (v1.1) | 5 | |
REASON | Reason song | 66 | |
REC | QuickLink II Fax bitmap | 2 | |
RECOG | BootX bootblock Recognition data | 5 | |
RED | RED files library | 45 | |
RED | REDway DER (Dynamic Elements Resource) | 11 | Kieran O'Donnell |
RED | Red source code | 180 | |
RED | Red source code (UTF-8) | 3 | |
RED | Redcode source | 58 | |
REDIF/RDF | ReDIF template | 19 | |
REDSCRIPTS | CD Projekt RED / Cyberpunk 2077 compiled game Script | 8 | |
REF | Atari ST Guide ref links | 4 | |
REF | IDRISI raster image Reference | 4 | |
REF | Lavasoft Ad-Aware reference file | 6 | |
REG | Windows Registry Data | 11 | |
REG | Windows Registry Data (Ver. 4.0) | 7 | |
REG | Windows Registry Data (Ver. 5.0 - UTF16) | 7 | |
REG | Windows Registry Data (Ver. 5.0) | 4 | |
REG | Wine Registry | 9 | Joerg Jenderek |
REKO | REKO cardset (Amiga) | 11 | |
REL | InterBase Relation (v1.0) | 2 | |
RELD | RELOAD serialization format | 2 | |
RELS | 3D Manufacturing Format Relationships | 10 | |
RELS | Open Office XML Relationships | 10 | |
REM | BlackBarry encrypted REM format | 4 | |
REMOTEMAP | Reason Remote Mapping | 12 | |
REMOTEMAP | Reason Remote Mapping (UTF-8) | 3 | |
REP | ACT! Report (v3.0) | 12 | |
REP | Business Objects Report | 43 | |
REP | Grand Theft Auto: San Andreas replay | 2 | |
REP | Harvard Total Project Manager Report | 7 | |
REP | Lotus Organizer Report | 39 | |
REP | PC-File Report | 19 | |
REP | Starcraft Replay | 13 | Kyosuke Aoki |
REPL | Ultimate Stunts Replay | 2 | |
REPLAY | Rocket League Replay | 101 | |
REPO | yum Repository configuration | 7 | |
REPORT/TXT | GENSCAN output results | 12 | |
REPX | DevExpress Report layout (v1) | 21 | |
REPX | DevExpress Report layout (v2) | 20 | |
REPX | DevExpress Report layout (v2) (UTF-8) | 14 | |
REQ | AskEnv Requester definition | 21 | |
RES | .NET Framework Resource data | 5 | |
RES | AESOP engine Resource data | 2 | |
RES | Alchemy Mindworks Resource data | 4 | |
RES | Allods 2 Rage Of Mages game data archive | 2 | |
RES | ArtCraft Resource | 3 | |
RES | Bink Texture | 2 | |
RES | Borland Turbo Vision Resource | 2 | |
RES | Depth Dwellers Resource/game data | 3 | |
RES | Digimon Rumble Arena 2 game data archive | 6 | |
RES | Dynamix SSM sound and music data container | 4 | |
RES | Dynamix scene data container | 18 | |
RES | Etherlords 2 game data archive | 3 | |
RES | Godot Resource data | 8 | |
RES | Haven Resource data | 2 | |
RES | ITE Media Resouce game data archive | 2 | |
RES | Klasik Resource data | 7 | |
RES | Klasik text Resouce data | 7 | |
RES | Looking Glass Resource data | 25 | |
RES | M.A.X. game data archive | 5 | |
RES | Microsoft Project 2.0-3.0 for DOS Resource | 3 | | NEW! |
RES | Microsoft Project 4.0 for DOS Resources | 3 | |
RES/TRK | NASCAR Heat game data archive | 2 | |
RES | Port Royale 4 game data | 2 | |
RES | Project IGI Resource data | 5 | |
RES | PureBasic Resident data (Win/Linux/OS X) | 32 | |
RES | Road Wars Resource game data | 6 | |
RES | SCream Engine resource data | 2 | |
RES | SHELX output | 24 | |
RES | SNNS result | 8 | |
RES | SoftMax Resource | 2 | |
RES | Stunt Island Resource (generic) | 35 | |
RES/RSC/VGA | T-Resource game data container | 9 | |
RES/LST/V2L/VGH | The Software Toolworks resources archive | 12 | |
RES | Windows compiled resource | 21 | |
RESMONCFG | Windows Resource Monitor Configuration | 6 | |
RESOURCE | Game Studio Resource data | 4 | |
RESOURCES | Doom Eternal Resource map | 4 | Masamune3210 |
RESX | Microsoft .NET XML Resource template | 25 | |
RESX | Microsoft .NET XML Resource template (UTF-8) | 7 | |
REU | REU Nuvie video | 105 | |
REV | GEOS Revision | 463 | |
REV | MetaCard/Revolution stack (old) | 10 | |
REV/LIVECODE | MetaCard/Revolution/LiveCode stack (generic) | 15 | |
REX | ReCycled Audio Loop Export | 5 | |
REZ | Escape Velocity Nova game data archive | 23 | |
REZ | LithTech Resource data | 3 | |
REZ | Medal Of Honor: Pacific Assult game data archive | 2 | |
RF64/WAV | RF64 Multichannel Broadcast Wave format audio | 2 | |
RFA | Revit Family Architecture project | 13 | |
RFF | Build Engine RFF encrypted container | 2 | |
RFI | Raw Flux disk Image | 2 | |
RFL | Propellerhead Software Reason SoundBank | 8 | |
RFLD | Ravenfield map | 6 | |
RFLW | Edge Reflow data | 15 | |
RFN/RFP/RFX | RoboForm saved data | 8 | |
RFO | RoboForm cached data | 3 | |
RFT | Autodesk Revit Family Template | 88 | Peter Glasl |
RFT | Rush Font | 6 | |
RFX/G3X | RealFlight data | 26 | |
RG | Rosegarden composition (var.1) | 2 | |
RG | Rosegarden composition (var.2) | 22 | |
RGB | ColorViewSquash bitmap | 2 | |
RGB | Intergraph Raster bitmap (Adaptive RLE RGB) | 1 | Joerg Jenderek |
RGB | Silicon Graphics RGB bitmap | 16 | |
RGD | Mesen Recent Game Data | 6 | |
RGD | Raft saved Game Data | 4 | |
RGE | EinScan 3D scan data | 2 | |
RGE | R.A.G.E. Driver | 25 | |
RGF | CADSTAR Report Generator (format 2) | 6 | |
RGFX/RGX | IFF Retargetable Graphics bitmap | 16 | |
RGH | ZZ ROUGH bitmap | 2 | |
RGO | RepliGo virtual print | 5 | |
RGP | RealArcade Game Package | 7 | |
RGS | InstallShield Script for Windows Registry | 15 | |
RGS | RealArcade Game Installer | 2 | |
RGS | Rust Game engine 3D Scene | 29 | |
RGSS2A | RPG Maker VX encrypted Archive (v2) | 3 | |
RGSS3A | RPG Maker VX encrypted Archive (v3) | 2 | |
RGSSAD | RPG Maker VX encrypted Archive (generic) | 6 | |
RGT | Yamaha Registration snapshot | 45 | |
RH | Rob Hubbard chiptune | 14 | |
RHL | Rathole compressed data | 11 | |
RHO | Rob Hubbard ST module | 3 | |
RIB | Renderman RIB | 7 | |
RIDL | RAD Studio Active X RIDL data | 10 | |
RIF | CyberLink Image Format | 4 | |
RIF | MicroTik Router Information support output | 6 | |
RIF | Painter Raster Image Format bitmap | 7 | |
RIF | Rockwell ADPCM audio | 43 | |
RIF | Zoetrope animation | 14 | |
RIFF | Riff Raff module | 4 | |
RIL | Image Librarian archive (generic) | 5 | |
RIL | Image Librarian archive (v1.0) | 2 | |
RIL | Image Librarian archive (v1.5) | 2 | |
RIM | EZ-DiskCopy PRO disk image | 3 | |
RIM | Jade Empire game data archive | 2 | |
RIP | RIPscript | 31 | |
RIP | Rocky Interlace Picture bitmap | 8 | |
RIR | Satori RIR scaled raster | 44 | |
RIS | RIS citation format | 17 | |
RIS | RIS citation format (UTF-8) | 6 | |
RIVERS | AmiAtlas Rivers data | 2 | |
RIX/SCX/SCI | ColoRIX bitmap | 25 | |
RJP/SNG | RJP / Vectordean module | 103 | |
RJS | Astra Report | 4 | |
RJS | RealSystem Skin | 4 | |
RK | RK compressed archive | 24 | Meigel |
RK | Ron Klaren module | 11 | |
RKA | RK Audio lossless compressed audio | 12 | |
RKG | Mario Kart Wii ghost data | 2 | |
RKI | RK Image compressed bitmap | 5 | |
RKP | REKO cardset (PC-16) | 3 | |
RKP | REKO cardset (PC-24, BMP) | 2 | |
RKP | REKO cardset (PC-24, JPEG) | 3 | |
RKP | REKO cardset (PC-8) | 6 | |
RKP | RKP game package (v1.x) | 5 | |
RKP | RemoteKeys profile | 18 | |
RKT | RockSim Design | 49 | |
RKU | Standalone RKIVE compressed data | 3 | |
RL2 | AdLib Visual Composer 2 music | 15 | |
RL6 | Norton pcAnywhere Remote session Log | 4 | |
RLA | Alias Wavefront Raster bitmap | 21 | |
RLB | Tsunami Media game data archive | 3 | |
RLC | Radiant LoopCAD Project | 6 | |
RLC | Xerox EDMICS-RLC bitmap (var.1) | 2 | |
RLC | Xerox EDMICS-RLC bitmap (var.2) | 2 | |
RLE | Autodesk Screencast video (intermediate format) | 5 | Peter Glasl |
RLE | CompuServe RLE bitmap (hi-res) | 51 | |
RLE | CompuServe RLE bitmap (med-res) | 23 | |
RLE | Golly Extended RLE | 8 | |
RLE | Intergraph Raster bitmap (Run-Length Encoded, 1-bit) | 1 | Joerg Jenderek |
RLE/BMP | Run Length Encoded bitmap | 19 | |
RLE | Run Length Encoded bitmap (compression 1) | 180 | Joerg Jenderek |
RLE/BMP | Run Length Encoded bitmap (compression 2) | 16 | Joerg Jenderek |
RLE | Track Attack RLE compressed bitmaps/frames | 14 | |
RLE | Track Attack RLE compressed cockpit | 3 | |
RLE | Utah Raster Toolkit bitmap | 26 | |
RLF | ArtCAM 3D Relief model | 15 | |
RLF | Zork RLF video | 168 | |
RLG | RegCleaner v4.3 Language File | 40 | .Cryorb |
RLG | Roland SMF Player Language | 8 | |
RLI | RealWorld Layered Image bitmap | 8 | |
RLL | Microsoft Resource Library (x64) | 21 | Joerg Jenderek |
RLL | Microsoft Resource Library (x86) | 44 | |
RLM | Postal Realm data | 143 | |
RLN | Alpha Four field rules | 17 | |
RM/RA | Real Audio | 14 | |
RM | Real Media stream | 21 | |
RMF | RealMedia File container | 3 | |
RMF | Rich Map Format | 18 | |
RMF | Rich Music Format | 29 | |
RMHD | RealMediaHD video | 6 | |
RMI | RMI RIFF MIDI Music | 5 | |
RML | Redline Markup Language | 3 | |
RMP | Magellan Raster Map | 6 | |
RMP | Real Metadata Package | 4 | |
RMP | ReportMachine Prepared report | 2 | |
RMSKIN | Rainmeter Skin | 3 | |
RMT | RASTER Music Tracker module | 40 | |
RMTL | Rhino 3D Material | 4 | |
RMVB | RealVideo Variable Bit Rate | 8 | |
RMX | RealMedia Secure clip | 7 | |
RNC | RNC / PRO-PACK archive | 11 | |
RNC | Rob Northen Compression (type 1) | 2 | |
RNC | Rob Northen Compression (type 2) | 2 | |
RND | AutoCAD Autoshade rendering slide | 5 | Paresh Modi |
RNG | RELAX NG | 14 | |
RNQS | Pokemon Randomization Quick Settings | 8 | |
RNS | Propellerheads Reason Song file | 2 | |
RNS | Renoise module (old) | 38 | |
ROC | SpaceCAD rocket model | 7 | |
RODL | RemObjects Definition Language | 5 | |
ROF | ROFF 3D animation | 2 | |
ROI | Olympus OIF ROI | 9 | |
ROL | AdLib Visual Composer music | 110 | |
ROM/BIN | BIOS ROM Extension (IA-32 PCI) | 45 | Joerg Jenderek |
ROM/BIN | BIOS ROM Extension (IA-32 PNP) | 40 | Joerg Jenderek |
ROM/BIN | BIOS ROM Extension (IA-32) | 26 | Joerg Jenderek |
ROM | Cloanto Amiga OS encrypted ROM | 14 | |
ROM | CompROM compressed ROM image | 5 | |
ROM/BIN | Intel serial flash ROM (ICH) | 397 | Joerg Jenderek |
ROM | Killing Floor Map | 18 | |
ROM | MSX ROM Image | 22 | |
ROM | MSX2 ROM Image | 12 | |
ROM | SpartaDOS X binary image | 11 | |
ROM | Uxn program (with metadata) | 2 | |
ROOT | ROOT format | 2 | |
ROQ | Id Software RoQ video | 10 | |
ROR | ROR Structured Feed | 9 | |
ROSE | Rosegarden musical notation (RV21) | 8 | |
ROT | Home World 2 - ROT graphics | 12 | |
ROTACT | ROT Object 3D Action | 4 | |
ROTOBJ | ROT Object 3D | 4 | |
ROUTE | AmiAtlas Routes data | 3 | |
ROX | Roxanne animation | 11 | |
ROX | Roxio project | 18 | |
ROXIO | Roxio Easy Media Creator Project | 8 | Tyler Thorsted |
ROZ | aSc Timetables timetable | 13 | |
RP | Student Writing Center Report | 2 | |
RP-LIB | RetroPlatform Library | 3 | |
RP-SKIN/RP_SKIN | RetroPlatform Skin | 9 | |
RP2 | RetroPlatform Player archive (old) | 10 | |
RP9 | RetroPlatform Player archive | 153 | |
RPA | Ren'Py Archive (v1) | 2 | |
RPA | Ren'Py Archive (v2) | 2 | |
RPA | Ren'Py Archive (v3) | 7 | Anton Valdez |
RPA | Ren'Py Archive (v4) | 2 | |
RPACK | Dying Light game data archive | 2 | |
RPACK | Techland game data archive | 7 | |
RPAD | RealProducer Profile | 40 | |
RPAK | Apex Legends game data archive | 633 | That1MiningGuy |
RPAK | Respawn Entertainment game data archive (generic) | 634 | |
RPAK | Titanfall 2 game data archive | 5 | |
RPC | ACT! Report (v2.0) | 2 | |
RPC | RAR Password Cracker project | 2 | |
RPD | RapidFile Data | 4 | |
RPF | ASTRA Report Profile | 2 | |
RPF | RAGE Package Format (GTA IV Audio Midnight Club: LA) | 2 | |
RPF | RAGE Package Format (GTA IV) | 2 | |
RPF | RAGE Package Format (GTA V) | 2 | |
RPF | RAGE Package Format (Max Payne 3) | 2 | |
RPF | RAGE Package Format (Red Dead Redemption) | 2 | |
RPF | RAGE Package Format (Table Tennis) | 2 | |
RPF | RAGE Package Format (generic) | 5 | |
RPG | OHRRPGCE game | 49 | |
RPGMVO | RPG Maker MV encrypted Ogg Vorbis audio | 12 | |
RPI | ZX Spin Render Plugin | 38 | |
RPJ | CA Realizer Project (v3.0) | 4 | |
RPJF | RealProducer Job File | 10 | |
RPK | Rule of Rose game data archive | 2 | |
RPL | ARMovie video | 7 | |
RPL | Deluxe Ski Jump 2 Replay | 39 | |
RPL | Farallon Replica document | 3 | |
RPL | Microsoft Golf 2.0 Replay | 13 | |
RPL | NASCAR Racing 3 Replay | 29 | |
RPM | RPM Package (generic) | 28 | |
RPM/SPM | RPM Package (v3.0 source) | 164 | Joerg Jenderek |
RPM | RPM Package source (src.rpm) | 20 | |
RPMSG | Restricted-Permission Message | 5 | |
RPP | REAPER Project | 24 | |
RPROJ | RStudio Project | 8 | |
RPS | Propellerhead Software Reason Song | 6 | |
RPSD | RealProducer Server Destination | 4 | |
RPT | Crystal Reports output file (Report) | 50 | |
RPT | Eureka/Mercury Report | 5 | |
RPT | Family Origins Report (v5.x) | 4 | |
RPT | Kaspersky Anti-Virus reports | 359 | xoxmodav |
RPT | Poswiz! Report (v1.0) | 35 | |
RPT | ProvideX Report | 8 | |
RPT | ReportSmith report (ver 3.x) | 14 | |
RPT | WinAsks Player Report (v2.00) | 10 | |
RPX | ActiveReports Report | 10 | |
RPX | ActiveReports Report (UTF-8) | 306 | |
RPY | NASCAR Racing 4 Replay | 24 | |
RPYC | Ren'Py Compiled game | 6 | |
RPZ | ReproZip (GZipped) | 16 | |
RPZ | ReproZip (TAR) | 30 | |
RR | RR compressed data archive | 13 | |
RRA | Windows Installer temp data | 10 | |
RRD | RRD4J Round Robin Database | 4 | |
RRD | Round-Robin Database | 9 | |
RRES | rres resource package | 2 | |
RRES | rres resource package (old) | 2 | |
RRH | BlackBerry resource | 5 | |
RRM | The Lost Files of Sherlock Holmes Resource data | 50 | |
RRUFF/TXT | RRUFF spectral data | 2299 | |
RS | RS compressed archive | 7 | Label |
RS/SND | Steve sound format | 91 | |
RS5 | Miasmata game data | 2 | |
RSB | Zuma's Revenge game data archive | 3 | |
RSC | After Dark for DOS Resource data | 2 | |
RSC | MicroStation Symbology Resources | 3 | |
RSC/RSI | PAI Virtuoso Resource data (generic) | 4 | |
RSC | Symbian OS resource data | 10 | |
RSC | Turbo Out Run game data | 3 | |
RSC32/RSC/RSE | RSC32 recovery info | 5 | |
RSCOLLECTION | RetroShare Collection | 4 | |
RSCT | REINER SCT transfer file | 21 | Joerg Jenderek |
RSD | PlayStation RSD 3D model info (gen) | 2 | |
RSD | PlayStation RSD 3D model info (v3.0) | 2 | |
RSDK | Taxman's Retro Engine SDK data | 2 | |
RSDOC | DesignSpark Mechanical 3D Document | 34 | |
RSECC | rscode encoded | 4 | |
RSF | Nintendo 3DS RSF descriptive data | 12 | |
RSF | Roland Stroke Font | 4 | |
RSG | Drakan: Order Of The Flame Saved Game | 82 | .Cryorb |
RSH | Warhammer 40K textures | 4 | |
RSJ | FreePascal JSON Resource Strings format (v1) | 16 | |
RSLCD | AIDA64 Remote Sensors LCD config | 7 | |
RSLIB | RobotStudio library | 4 | |
RSM | Ragnarok Online Model | 2 | |
RSM | ResourceMaster project (v3.x) | 7 | |
RSM | Resume | 11 | |
RSM | WinWay Resume (v4.0) | 17 | |
RSM2 | Ragnarok Online Model (v2) | 3 | |
RSN | RAR packaged SPC soundtrack | 17 | |
RSND/IFF | IFF RSND audio | 7 | |
RSO | LEGO NXT brick audio | 10 | |
RSP | Rapport Script | 2 | |
RSP | Repeat Signage Presentation | 19 | |
RSR | Fractal Design Painter Resource | 6 | |
RSRC | BeOS Resource data | 75 | |
RSS | Emu80 RK snapshot | 3 | |
RSS | Rockwell Logix 500 SLC-5 Software | 22 | |
RSSTN | ABB RobotStudio Station | 4 | |
RST | BRIEF session info | 4 | |
RSVO | Sparse Voxel Octree (binary) (v1) | 4 | |
RSY | FLEXIT Multishot Survey Raw Data file | 4 | |
RT | RealTime subtitles | 16 | |
RTAB | RandyTab guitar tablature | 7 | |
RTB | RivaTuner data base Build | 26 | |
RTB | SKick Relocation/patch Table | 19 | |
RTBW | Syzygy tablebase win/draw/loss | 9 | |
RTBZ | Syzygy tablebase distance-to-zero | 14 | |
RTC | Office Live Meeting Connection | 8 | |
RTC | Rise of the Triad level | 2 | |
RTD | RTPatch Documentation | 11 | |
RTD | RTPatch Documentation (ASCII-7) | 6 | |
RTD | RagTime Document | 12 | |
RTD | RealTime Device | 5 | |
RTE | Autodesk Revit Template | 49 | Peter Glasl |
RTE | Fugawi route format | 8 | |
RTE | RTE encoded file | 2 | |
RTF | Real Time File | 194 | |
RTF | Rich Text Format | 68 | |
RTI | Okino plugin Run Time Information | 14 | |
RTI | RASTER Music Tracker Instrument | 35 | |
RTL | HP Raster Transfer Language | 30 | |
RTL | Norton Utilities Library | 9 | |
RTL | Rise of the Triad Level | 2 | |
RTM | BIS Binarized Rtm animation | 2 | |
RTM | BIS Rtm animation | 2 | |
RTM | Real Tracker module | 8 | |
RTP | GROMACS Residue Topology | 16 | |
RTP | GROMACS Residue Topology (with rem) | 9 | |
RTP | RTPDump format | 4 | |
RTP | RTPatch update/diff data | 39 | |
RTS | RealTime Section/pattern | 7 | |
RTS | Roytal TS remote connection | 4 | |
RTST_PAK | Recursion Real-Time Stat Tracker Package | 10 | |
RTTEX/RTFONT | RTPACK game data format (uncomp.) | 27 | |
RTTEX/RTFONT | RTPACK game data format (zlib comp.) | 35 | |
RTW | RealTime Workspace | 8 | |
RTZ | RedTitan Zip | 4 | |
RUL | DRC Rules export | 8 | |
RULE | Golly Rule | 52 | |
RULESET | Visual Studio Code Analysis Rule Set | 3 | |
RULESET | Visual Studio Code Analysis Rule Set (UTF-8) | 8 | |
RUN | 3D Construction Kit game Runner | 4 | |
RUN | AppImage Portable Linux App (old) | 33 | |
RUN | Makeself SFX compressed archive (v2.x) | 19 | |
RUN | Rune map | 21 | |
RUP | NINJA 2.0 Patch | 2 | |
RUS | Navitel 1.1 Map | 5 | |
RVC | TNTmips Project (Windows) | 293 | Christian Wolkersdorfer |
RVD | Raster-Vector Hybrid Drawing | 18 | Peter Glasl |
RVD | Rend386 video driver | 7 | |
RVF | RichView Format (Unicode) | 47 | Kieran O'Donnell |
RVIZ | RViz workspace | 15 | |
RVL | Muvee project | 11 | |
RVM | Retro Virtual Machine | 6 | |
RVN | Riven saved game | 49 | |
RVP | RVX 3D Engine game data | 2 | |
RVPROJ | RPG Maker VX Project | 5 | |
RVPROJ2 | RPG Maker VX Ace Project | 6 | |
RVR | Roland Virtual Sonics samples library | 3 | |
RVT | Autodesk Revit Project | 60 | Peter Glasl |
RVZ | Nintendo compressed disk image | 20 | |
RW2/RAW | Panasonic RAW image | 21 | |
RW3 | Regressi Win data | 16 | |
RW4 | RenderWare 4 model (PC) | 198 | |
RW4 | RenderWare 4 model (Xbox 360) | 16 | |
RWD | TimeGate Studios game data archive | 2 | |
RWE | RightWriter settings (v5 Win) | 2 | |
RWL | Leica RAW image | 11 | |
RWO | RightWriter document (v5 Win) | 2 | |
RWS | Aspell dictionary | 37 | Joerg Jenderek |
RWSAVE | Rusted Warfare Saved game | 4 | |
RWSD | RWSD Audio Stream | 2 | |
RWT | ReadWriteThink data | 8 | |
RWT | RightWriter Style (v1 Win) | 2 | |
RWT | RightWriter Style (v5 Win) | 9 | |
RWX | RenderWare 3d model | 10 | |
RWX | RenderWare 3d model (with rem) | 66 | |
RWZ | Rawzor compressed raw image | 5 | |
RX2 | EA RX2 Image | 2 | |
RX2/REX | REX2 audio sample loop | 10 | |
RXD | Borland Reflex Database | 6 | |
RXDATA/RVDATA2 | RPG Maker data | 227 | |
RXDOC | iZotope RX document | 8 | Tyler Thorsted |
RXE | LEGO Mindstorms NXT Executable | 2 | |
RXF | Recipe Exchange Format | 13 | |
RXF | Resco encrypted file | 9 | |
RXM | GisRX GPS Navigator map | 7 | |
RXN | MDL Reaction format | 21 | |
RXO | Receiver Independent Exchange Format | 23 | |
RXS | Borland Reflex Screen driver | 8 | |
RXT | X-Stitch Designer Gold Template | 102 | |
RZ | rzip compressed archive | 2 | |
RZX | File Crypt encrypted | 104 | Red Zion |
RZX | RamSoft's ZX Spectrum Replay | 2 | |