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(Last updated: 29/01/20)
XRK - Gallery
Here's a serie of images to show XRK in action.
The warriors *.RED sourcecodes are shown in ConTEXT, a freeware programmer editor
coded by Eden Kirin (Home Page).
I have written a simple syntax hilighter file for it, that you can be found here:
Redcode.CHL
Mice: source and disassembled generated with XRD. Mice is a multisplitter,
so it replicate along the core and activate the copies in parallel. Then each copy
try to replicate itself, and so on.
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Ferret is composed of two sections. The first is an efficent scanner that
compare distante locations to search for enemy code: it if find anything,
it fires paralyzing bombs. The second section is activated once the first
completed, and it's just a very basic bomber.
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Ferret vs Mice in graphics, debug mode. Soon after the simulation started, Ferret had
already found and shot Mice with SPL 0 bombs. For Mice a slow agony just started...
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After about half of the cycles, Ferret has finished the core scan, and the step 1 bomber
started. The lasts of Mice's tasks are about to be killed.
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Match with 500 rounds in fast mode. The simulation output alternate between the 4
viewports at each round.
Ferret demonstrate a clear superiority.
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Mice obliterating Dwarf. A simple step 4 bomber like him have no chances against a
multisplitter like Mice.
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Again Mice vs Dwarf, in console mode. Text mode is less pleasing on the eyes, but
way faster.
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Things get serious, with a nice tournament. The warriors can be inserted manually
at the moment, or read from a playlist and confirmed one by one, like here.
Each player correctnes is checked when it's loaded in memory. And empty ENTER after
the last and...
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The tournament get started. Each player will have to combat with everyone else.
After each match, the partial score is updated, and at the end of the competition
XRC generate a report that included all details of every match.
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An example of tournament in network mode. XRC in master mode is in a Windows 98 VDM,
while a slave is running in emulation under PocketDOS-PC. For the network mode to
work, the only requirement is a shared folder for the communications.
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Coreographic ending with a classic "Hello World!" in RedCode (created with the
RedMap tool)!
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